Polyomino weak achievement games on 3-dimensional rectangular boards

نویسندگان
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Rectangular polyomino set weak (1, 2)-achievement games

In a polyomino set (1,2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker tries to prevent the maker from achieving his goal. The teams of polyominoes for which the maker has a winning strategy is determined up to size 4. In set ac...

متن کامل

Biased Weak Polyform Achievement Games

In a biased weak (a, b) polyform achievement game, the maker and the breaker alternately mark a, b previously unmarked cells on an infinite board, respectively. The maker’s goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a, b) game can be built from winning strategies for games involving f...

متن کامل

An update on domineering on rectangular boards

Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note, we review previous work, establish the outcome classes for several dimensions of rectangular board, and restrict the outcome class in several more.

متن کامل

Games on Random Boards

We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyse outcomes with optimal play on percolation clusters of Euclidean lattices. On Z with two different percolation parameters for odd and even sites, we prove that the game ha...

متن کامل

Winning Strategies for Hexagonal Polyomino Achievement

In polyomino achievement games, two players alternately mark the cells of a tessellation and try to achieve a given polyomino. In [2], Bode and Harborth investigated polyomino achievement games for the hexagonal tessellation and determined all but five polyominoes with at most five cells whether they are achieved by the first player. In this paper, we show winning strategies for three hexagonal...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Discrete Mathematics

سال: 2005

ISSN: 0012-365X

DOI: 10.1016/j.disc.2004.11.001